Using the game for language and problem solving skills:
There is no consistency within the game from one level or scenery to the next, so it is not possible to get into a pattern of how you solve a problem. Where this game does work is for introduction to gaming with individuals with lower levels of language where they can direct you to things like – coins, steps, door, flower, ladder, monster etc Being able to add in the action words is limited to run, climb, up, down as this is a timing game. It is about exploring on a 3D and multilayered environment rather than moving in one direction across the screen. Vocal for regulatory purposes can be included such as go, stop, wait, run / move, uh oh, you got eaten etc.